Nathan Rinehart
  • Demo Reel
  • Halo 5: Guardians
  • Shadow of Mordor
  • Wizards of the Coast
  • Asset Breakdowns
  • Animation
  • Resume / Contact
  • Product Animation
  • Personal Gallery
  • Works in Progress
  • Miniatures Blog
Picture
I worked as a contract lighting artist for Monolith Studios. I got the chance to light their open world, next-gen,
adventure game set in the Lord of the Rings universe. For Middle Earth - Shadow of Mordor I created the lighting and
atmospheric effects for the following environments that run in real-time and are used for the cinematic rendering.

Torvin Cave Lighting:

Marwen's Chambers - Burned:

Sea of Nurnen Caves:

Udun - Ash Storm

Black Gate - Red Sky

All images are property of WB Games
  • Demo Reel
  • Halo 5: Guardians
  • Shadow of Mordor
  • Wizards of the Coast
  • Asset Breakdowns
  • Animation
  • Resume / Contact
  • Product Animation
  • Personal Gallery
  • Works in Progress
  • Miniatures Blog