I worked as a contract lighting artist for Monolith Studios. I got the chance to light their open world, next-gen,
adventure game set in the Lord of the Rings universe. For Middle Earth - Shadow of Mordor I created the lighting and
atmospheric effects for the following environments that run in real-time and are used for the cinematic rendering.
adventure game set in the Lord of the Rings universe. For Middle Earth - Shadow of Mordor I created the lighting and
atmospheric effects for the following environments that run in real-time and are used for the cinematic rendering.
Torvin Cave Lighting:
Marwen's Chambers - Burned:
Sea of Nurnen Caves:
Udun - Ash Storm
Black Gate - Red Sky
All images are property of WB Games